I.g : Execute the same sequence of code 100 times for 100 different pieces of data simultaneously and write back the answer in 100 different places.
You don't usually get locking scenarios trough parallelism because using this paradigm involves some fundamental properties and guarantees involving the type of computation that you do which assures it's scalability and hazard free behavior.
Detroit: Become Human ran at 2160p checkerboard at 30 FPS on the PS4 Pro, with volumetric lighting being rendered at 235x135圆4 resolution - with a graphics chip that is close (but slower) than an RX 470 graphics card (4.2 TFLOPs on the PS4 Pro chip compared to 4.9 TFLOPs on the RX 470).įordGT90ConceptCode that's designed to execute in parallel can create terrible locking scenarios when stacked.Stacked as in what ? Code that's designed to execute in parallel which can create terrible locking scenarios at all,is well, terrible code that doesn't end up in commercial software.Īnd there are two distinct things here, one is parallelism and one is concurrency. That's a huge disparity between the minimum and recommended system requirements, particularly on the RAM and graphics side of the equation, which leaves us to wonder exactly what kind of settings will be adjustable in-game. The recommended specs, however, list an I7-2700K, a much more relevant 12 GB of system RAM, and an NVIDIA GTX 1080. This likely means that Detroit: Become Human will feature improved performance on AMD's solutions, if only going by history: Vulkan-based games have historically performed better on AMD than on NVIDIA.Īn NVIDIA GTX 660 graphics card is set as the minimum graphical requirement, alongside an i5-2400 and a measly 4 GB of system RAM. This isn't completely outside expectations: PlayStation doesn't feature DirectX like the XBOX does, and its custom API, geared for an AMD-based solution, would certainly borrow from Vulkan's programming. (buy now 26.79 € / 35.The former PS4-exclusive Detroit: Become Human, from Quantic Dreams, will be making use of the Vulkan API on its PC version. Earlier Quantic Dream works – Heavy Rain and Beyond: Two Souls – have also been available for PC for some time. In May 2018 the adventure was released for PlayStation 4. The action adventure will initially appear exclusively in the Epic Games Store. The release is planned for December 12th. The developers want to reveal more details about the specs at the launch of Detroit: Become Human. The available video RAM should be at least 4 gigabytes. In addition, 16 gigabytes of RAM and an Nvidia GeForce GTX 1060 or AMD Radeon RX 580 are recommended.
The recommended Detroit: Become Human System-Specs include an i5-8400, 2.8GHz or Ryin addition to Windows 10 (64-bit). The video RAM should be at least 3 gigabytes. In addition, 8 gigabytes of RAM and an Nvidia GeForce GTX 780 or AMD Radeon HD 7950 should be installed in your system. At least six to eight cores are recommended. The developers also name an Intel Core i7-3770, 3.4 GHz or AMD FX-8350, 4.2 GHz. In order to meet the minimum requirements, Windows 10 in the 64-bit version should be installed on your system. In doing so, they published both the minimum and recommended system specs. The developers present the system requirements before the launch. With Detroit: Become Human the PC release of the current work of Quantic Dream is imminent.